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Author Devlin, Keith J

Title Mathematics education for a new era : video games as a medium for learning / Keith Devlin

Publ Info Natick, Mass. : A K Peters, [2011]
 CCRI-Lincoln  QA135.6 .D53 2011    AVAILABLE
 RIC  QA135.6 .D53 2011    AVAILABLE
 RWU CMC  CMC QA135.6 .D53 2011    AVAILABLE
 Salve Curriculum Library  QA135.6 .D53 2011    AVAILABLE
 URI  QA135.6 .D53 2011    AVAILABLE
 Wheaton Stacks  QA135.6 .D53 2011    AVAILABLE
Descript xiii, 203 pages : illustrations ; 23 cm
text rdacontent
unmediated rdamedia
volume rdacarrier
Note Includes bibliographical references
Contents State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematical proficiency : a new focus in mathematics education -- The key features of gaming -- Mathematics education and gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
LC subject Mathematics -- Study and teaching (Elementary)
Mathematical recreations
Games in mathematics education
Video games and children
ISBN 9781568814315 (alk. paper)
1568814313 (alk. paper)