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Author Garney, Ben

Title Video game optimization / Ben Garney and Eric Preisz

Publ Info Boston, Mass. ; Singapore : Course Technology Cengage Learning, [2011]
 RWU Main Library  QA76.76.C672 G3686 2011    AVAILABLE
Descript xxi, 334 pages : illustrations ; 23 cm
text rdacontent
unmediated rdamedia
volume rdacarrier
Note Includes index
Contents The basics of optimization -- Planning for your project -- The tools -- Hardware fundamentals -- Holistic video game optimization -- CPU bound: memory -- CPU bound: compute -- From CPU to GPU -- The GPU -- Shaders -- Networking -- Mass storage -- Concurrency -- Consoles -- Managed languages -- GPGPU
Note This book covers the theory and practice of optimization, providing a foundation of techniques and knowledge that apply to a wide variety of hardware and software. It uses small focused performance tests to give practical numbers for common optimization scenarios.--[book cover]
LC subject Computer games -- Programming
Computer games -- Design
Video games -- Design
Add Author Preisz, Eric
ISBN 9781598634358 (pbk.)
1598634356 (pbk.)